UX
I’m currently focusing on the UX - creating products from scratch or improving user experience and engagement in existing games. I have a strong UI/art background though, which helps with collaboration with UI artists and defining further UI tasks.
Every project/company has different needs and production process, but below is a general overview of things I usually work or collaborate on:
Defining the project
Understanding the foundation and concept of the project
Identifying goals to achieve and issues to solve/avoid
Help with defining the high-level concept of production
Research
Analysis based on the market, user and competitor research
Creating user personas and user stories
—> collab with research team
Understanding core gameplay flow
Taking part in game design brainstorming (if needed)
Putting together a core loop flow to document game’s foundation
—> collab with game design
Creating user flow
creating low and high-fidelity user flows - gameplay and feature flows, onboarding flows
considering possible edge cases
making the layouts as future-proof as possible - considering potential additions, localisation etc
adding any needed info to the flow - vfx, sfx, VO
—> collab with game design and engineering
Creating low-fidelity wireframes
starting with sketching the layouts
creating wireframes to explore the basic structure of the screens
—> collab with game design and engineering
Creating interactive prototypes
click-through prototypes in Figma or Sketch
animated prototypes in Principle
Testing & Iterations
Preparing prototypes/materials for the playtests
Conducting playtests
applying feedback based on findings
Creating high-fidelity wireframes and visual mockups
from simple sketches to pre-production mockups
Creating final UI assets
creating final UI assets (see https://www.ilugame.com/galleryui) or
handing off specs for the UI Artist
Creating UI Style Guides
—> collab with Art
VFX prototypes
Creating prorotypes for UI animations/VFX/interaction design
Collaboration with animators/vfx artists on final effects
UX/UI Documentation
Providing specifications needed for implementation
Documentation
Documentation examples (based on various projects):
user flows
wireframes
sketch
mockups
layout design exploration
high-fidelity mockups
UI style guides
layout specs
UX/UI documentation
VFX specs
outsource onboarding docs