Hi, I'm Ula
Working over 13 years in the game dev industry, preceded by 3 years in the advertising field.
I SPECIALIZE IN:
UX Design: Defining game UX from scratch or improving existing UX; brainstorming, creating user-flows, low/high fidelity wireframes, mockups, interactive and animated prototypes; UX documentation, defining further UI tasks & providing specs to the UI artists and engineers, collab with game design
User Interface Art - determining (or adjusting to the) UI style; creating UI Style Guides; providing UI Art directions and feedback; creating UI assets - from prototypes to final UI, supporting UI outsourcing
But I also know how to create:
visual concepts (e.g. asset, vfx concepts), various kinds of promo materials, designing email newsletters and more
MY WORK EXPERIENCE:
Game dev:
Joyride (Director of UX/UI, full time, Nov 2022-current)
OSMO (Senior UX/UI Designer /full time remote for Palo Alto studio, 2020- Nov 2022) → UX/UI for Osmo core products - Little Genius Kit, Reading Adventure
Imangi Studios (UX/UI Designer / full time on-site, 2018-2020) → UX flow, mockups, prototypes + UI for Temple Run 2 and unannounced projects; UI Style Guides, providing UI art directions to the UI outsource team
OSMO (Senior UI Artist / remote contractor) → UI support for games: Coding Jam, Osmo Coding DUO, Detective Agency, Osmo Little Genius, Hot Wheels Mindracers / playosmo.com
Eggroll Games (UI + 2D Artist / remote, 2016-2018) → UI + 2D assets for multiple educational games for kids / eggrollgames.com
Goodgame Studios (UI Artist / remote contractor) → UI support for the game: Empire: Millenium Wars / goodgamestudios.com
Ahoy Games (UI + 2D Artist / full time onsite, 2014-2015) → Redesigning UI for Okey + Okey Pro, UI + game assets for Chubby Roll / ahoygames.com
Boombit (Aidem Media) (UI + 2D Artist / full time 2013-2014) → Multiple trivia, puzzle and slot games / aidemmedia.com
Advertising:
Studio aPropos (Graphic Designer) → Marketing materials for print + web / studio-a-propos.com
Freelance clients (Graphic Designer) → Marketing materials for print + web / e.g. instytutreklamy.com
Bernardinum and Paperback publishing houses (Illustrator) → Editorial illustrations / paperback.strefa.pl
EDUCATION:
Master of Fine Arts (MFA) Degree
Graphic Design studies at Academy of Fine Arts in Gdansk / 2012-2014
Bachelor of Fine Arts (BFA) Degree
Graphic Design studies at Academy of Fine Arts in Gdansk / 2009-2012
Visual Advertising Program
Post-secondary ArtSchool in Gdynia / 2008-2009
Two completed classes at CG Master Academy:
Character Design for Animation (instructor: Nate Wragg) / 2015
Character Design for Production (instructor: Nate Wragg) / 2015
Winter Term 8-week class at Mold3Academy:
Creating Appealing Characters in 3D (instructor: Dylan Ekren) /2017
Social-Behavioral-Educational (SBE) CITI Comprehensive Program course
Researcher Certification /2021
ABOUT ME:
I just returned to Poland after 10 years of working in the US. I feel comfortable working in international environment.
I have a deep theoretical and practical knowledge of composition, typography, color + traditional and
digital drawing. Apart from academic knowledge, I’ve also completed a few courses, including Researcher certification.
I use programs: Figma, Sketch, Photoshop, Illustrator, Principle, Zeplin, Flinto + basics of: Zbrush, MagicaVoxel, Marmoset Hexels, Modo, After Effects / for communication+production: Jira, Slack, Miro, Trello, Confluence
I am an easy going and conflict-free person who gets along with everybody.
I have a strategic and analytical mind, head full of ideas and I am always open for any kind of brainstorming!
My interests: board games, testing new apps and games, collecting weird tech gadgets (just check out Iron Neck… that’s only one example x D)
RECOMMENDATIONS:
For recommendations, please visit my Linkedin profile: https://www.linkedin.com/in/ula-wigierska-a27a0191/?locale=en_US